![IJERPH | Free Full-Text | Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People IJERPH | Free Full-Text | Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People](https://www.mdpi.com/ijerph/ijerph-20-00128/article_deploy/html/images/ijerph-20-00128-g001.png)
IJERPH | Free Full-Text | Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People
![Sensors | Free Full-Text | The Influence of Proprioceptive Training with the Use of Virtual Reality on Postural Stability of Workers Working at Height Sensors | Free Full-Text | The Influence of Proprioceptive Training with the Use of Virtual Reality on Postural Stability of Workers Working at Height](https://pub.mdpi-res.com/sensors/sensors-20-03731/article_deploy/html/images/sensors-20-03731-g003.png?1594134932)
Sensors | Free Full-Text | The Influence of Proprioceptive Training with the Use of Virtual Reality on Postural Stability of Workers Working at Height
![PDF) Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial PDF) Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial](https://i1.rgstatic.net/publication/327143023_Xbox_360_Kinect_Cognitive_Games_Improve_Slowness_Complexity_of_EEG_and_Cognitive_Functions_in_Subjects_with_Mild_Cognitive_Impairment_A_Randomized_Control_Trial/links/5f582049a6fdcc9879d8c230/largepreview.png)
PDF) Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial
![Xbox Kinect training to improve clinical measures of balance in older adults: a pilot study | Aging Clinical and Experimental Research Xbox Kinect training to improve clinical measures of balance in older adults: a pilot study | Aging Clinical and Experimental Research](https://media.springernature.com/lw685/springer-static/image/art%3A10.1007%2Fs40520-015-0452-y/MediaObjects/40520_2015_452_Fig2_HTML.jpg)
Xbox Kinect training to improve clinical measures of balance in older adults: a pilot study | Aging Clinical and Experimental Research
![Examining technology-assisted rehabilitation for older adults' functional mobility: a network meta-analysis on efficacy and acceptability | npj Digital Medicine Examining technology-assisted rehabilitation for older adults' functional mobility: a network meta-analysis on efficacy and acceptability | npj Digital Medicine](https://media.springernature.com/m685/springer-static/image/art%3A10.1038%2Fs41746-023-00907-7/MediaObjects/41746_2023_907_Fig4_HTML.png)
Examining technology-assisted rehabilitation for older adults' functional mobility: a network meta-analysis on efficacy and acceptability | npj Digital Medicine
![Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial | Games for Health Journal Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial | Games for Health Journal](https://www.liebertpub.com/cms/10.1089/g4h.2018.0029/asset/images/medium/figure3.gif)
Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial | Games for Health Journal
![Development of Simple, Objective Chair-Standing Assessment of Physical Function in Older Individuals Using a Kinect™ Sensor | The Journal of Frailty & Aging Development of Simple, Objective Chair-Standing Assessment of Physical Function in Older Individuals Using a Kinect™ Sensor | The Journal of Frailty & Aging](https://media.springernature.com/m685/springer-static/image/art%3A10.14283%2Fjfa.2019.23/MediaObjects/42415_2019_23_Fig1_HTML.jpg)
Development of Simple, Objective Chair-Standing Assessment of Physical Function in Older Individuals Using a Kinect™ Sensor | The Journal of Frailty & Aging
![Exercising Digitally: A Multi-Perspective Analysis of Exergames for Physical Activity and Health Promotion | SpringerLink Exercising Digitally: A Multi-Perspective Analysis of Exergames for Physical Activity and Health Promotion | SpringerLink](https://media.springernature.com/lw685/springer-static/image/chp%3A10.1007%2F978-3-031-31360-8_4/MediaObjects/502897_1_En_4_Fig2_HTML.png)
Exercising Digitally: A Multi-Perspective Analysis of Exergames for Physical Activity and Health Promotion | SpringerLink
![Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial | Games for Health Journal Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial | Games for Health Journal](https://www.liebertpub.com/cms/10.1089/g4h.2018.0029/asset/images/medium/figure1.gif)
Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial | Games for Health Journal
Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Imp
![Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial | Games for Health Journal Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial | Games for Health Journal](https://www.liebertpub.com/cms/10.1089/g4h.2018.0029/asset/images/medium/figure2.gif)
Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial | Games for Health Journal
![Serious games in prevention and rehabilitation—a new panacea for elderly people? | European Review of Aging and Physical Activity | Full Text Serious games in prevention and rehabilitation—a new panacea for elderly people? | European Review of Aging and Physical Activity | Full Text](https://media.springernature.com/m685/springer-static/image/art%3A10.1007%2Fs11556-011-0093-x/MediaObjects/11556_2011_93_Fig4_HTML.gif)
Serious games in prevention and rehabilitation—a new panacea for elderly people? | European Review of Aging and Physical Activity | Full Text
![IJERPH | Free Full-Text | Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People IJERPH | Free Full-Text | Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People](https://pub.mdpi-res.com/ijerph/ijerph-20-00128/article_deploy/html/images/ijerph-20-00128-g005.png?1672991860)
IJERPH | Free Full-Text | Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People
![Healthcare | Free Full-Text | A Review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults Healthcare | Free Full-Text | A Review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults](https://www.mdpi.com/healthcare/healthcare-07-00049/article_deploy/html/images/healthcare-07-00049-g001.png)
Healthcare | Free Full-Text | A Review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults
![Assessing perceptions to a virtual reality intervention to improve trunk control in Parkinson's disease: a preliminary study | Virtual Reality Assessing perceptions to a virtual reality intervention to improve trunk control in Parkinson's disease: a preliminary study | Virtual Reality](https://media.springernature.com/m685/springer-static/image/art%3A10.1007%2Fs10055-022-00657-z/MediaObjects/10055_2022_657_Fig1_HTML.png)